Critical Components of Universal Design for Learning

The following links and resources will be useful to staff who are designing lessons and ensuring that instruction is universally designed. Staff will also find the resources repeated in the initial implementation stage as they verify that they are delivering lessons that are universally designed.

Achieving Student Success: Universal Design for Learning and Organizational Strategies is a DVD produced by the Minnesota Department of Education (MDE). This resource provides examples of Universal Design for Learning (UDL) in the classroom as wel as expert interviews on the topic.  E-mail to request a copy.

UDL Guidelines ( These teacher-friendly examples and resources gathered by CAST illustrate each of the UDL checkpoints. Educators can use these resources to help clarify what is meant by each of the checkpoints and to gain ideas for implementing Universal Design for Learning (UDL) in their classrooms.

UDL Curriculum Self-Check ( This website, developed by CAST, allows teachers to check their curriculum against Universal Design for Learning (UDL) principles. Teachers can also use this resource to learn about UDL and explore ideas on how to build options and flexibility into each element of curriculum.

UDL Book Builder ( This website allows users to create, share, publish, and read digital books that engage and support diverse learners according to their individual needs, interests, and skills. Model books are searchable by content and grade level and are available in multiple languages, including English, Spanish, Portuguese, French, German, Italian, and Latin. This resource, developed by CAST, also includes videos about Universal Design for Learning (UDL).

CAST UDL Exchange ( This website allows practitioners to use and share resource materials and lessons to support instruction guided by the UDL principles. This CAST site is sortable by grade, academic area, and state standards.

UDL Studio ( This free tool developed by CAST enables anyone to author and publish educational materials that use the UDL framework. Users can make their own content using text, video, audio, images, and animation. Users can also browse, read, and interact with projects created by others.